Status Effect List

The categories Buff, Debuff and Eternal Effects consider units' skills, Ultimate Moves and passives but not Commandments, which are listed separately.

Buff Effects

Increase Stats Effects

Name Icon Description Users
Increase Attack Increases the Attack of the target(s).
Increase Attack-related stats Increases the Attack, Pierce Rate, Critical Chance, and Critical Damage.
Increase Defense Increases the Defense of the target(s).
Increase Defense-related stats Increases the Defense, Resistance, Critical Resist, and Critical Defense of the target(s).
Increase HP-related stats Increases the Recovery Rate, Regeneration Rate, Lifesteal, and HP of the target(s).
Solidify Increases target's resistance by 30% for 3 turns. Stackable up to 3 times per unit.

Protection Buff Effects

Name Icon Description Users
Barrier Absorbs a certain amount of damage taken.
Evasion Negates incoming damage and gains immunity to debuffs.
Immunity Removes debuffs and gains immunity to debuffs.
Petrification Immunity Becomes immune to Petrify.
Taunt Directs all enemies' single target attacks to the caster.

Damaging Buff Effects

Name Icon Description Users
Abyss Inflicts 30% of total damage dealt this turn on all enemies at the start of the enemies' turn(s).
Reflect Reflects a percentage of the damage taken back at the attacker.

Special Buff Effects

Name Icon Description Users
Resurrect Revives an ally that dies and fix its HP to 1.
Remove Ultimate Move Gauge Removes all Ultimate Move Gauge Orbs from attacker's Ultimate Move Gauge.

Debuff Effects

Decrease Stats Effects

Name Icon Description Users
Decrease Attack Decreases the Attack of the target(s).
Decrease Attack-related stats Decrease the Attack, Pierce Rate, Critical Rate, Critical Damage of the target(s).
Decrease Critical Chance Decreases the Critical Chance of the target(s).
Decrease Defense Decreases the defense of the target(s).
Decrease Defense-related stats Decreases the Defense, Resistance, Critical Resistance and Critical Defense of the target(s).
Decrease Critical Defense-related stats Decreases the Critical Defense and Critical Resistance of the target(s).
Decrease HP Decreases the HP of the target(s).
Decrease HP-related stats Decreases the Recovery Rate, Regeneration Rate, Lifesteal, and HP of the target(s).
Decrease Ultimate Move damage Decreases the damage taken from Ultimate Move(s) of the target(s).

Disable Skills Effects

Name Icon Description Users
Disable Attack Skills Target(s) will not be able to use Attack Skills.
Disable Debuff Skills Target(s) will not be able to use Debuff Skills.
Disable Buff Skills Target(s) will not be able to use Buff Skills.
Disable Recovery Skills Target(s) will not be able to use Recovery Skills.
Disable Rank 2 and 3 Skills Target(s) will not be able to use Rank 2 and 3 Skills.
Disable Stance Skills Target(s) will not be able to use Stance Skills.
Disable Ultimate Move(s) Target(s) will not be able to use Ultimate Move(s).

Damage-over-Time Effects

Name Icon Description Users
Bleed Deals 90% of the damage dealt as additional damage at the end of every turn to the target(s).
Corrosion Deals additional damage at the end of every turn to the target(s).
Explosion Deals 100% of the damage dealt after certain amount turn(s).
Poison Deals 60% of the damage dealt as additional damage at the end of every turn to the target(s).
Shock Deals 45% of the damage dealt as additional damage at the end of every turn to the target(s).

Incapacitation Debuff Effects

Name Icon Description Users
Freeze Removes all buffs, debuffs and stances from the target, which will not be able to use any skills. Breaks if target takes damage.
Petrify Removes all buffs, debuffs and stances from the target, which will not be able to use any skills. Breaks if target takes damage.
Stun Target(s) cannot use any skills.

Special Debuff Effects

Name Icon Description Users
Extort Decreases the target's stat(s) and increase your stat(s) by the stolen amount.
Disable Ultimate Move Gauge Target(s) will not be able to gain Ultimate Move Gauges.
Ignite Increases damage taken by 10%. Stackable.
Infect Nullifies any recovery, regeneration and heal of the target(s).
Inhale Decreases the enemy's max HP by a certain amount, and recovers this unit's HP by the amount decreased for 1 turn.
Increase damage taken Increases damage taken by the target(s).

Eternal Effects

These effects cannot be removed by ordinary means. The only way for these effects to cease applying is for the caster to die, the effect to expire or a set condition to be met.

Eternal User Effects

Name Icon Description Users
Charm The attacks of the charmed target will be negated if the attack would deal damage to the caster (including AoE skills).
Coerce The target can only target the caster and cannot activate Debuff skills.
Transform The battle state of the unit changes. Becomes immune to Freeze, Petrify and Stun. Recovers HP to max.
Increase Attack-related stats Increases the Attack, Pierce Rate, Critical Chance, and Critical Damage.
Decrease Defense-related stats Decreases the Defense, Resistance, Critical Resist, and Critical Defense of the target(s).
Incapacitation Immunity Becomes immune to Freeze, Petrify and Stun.
Decrease Attack-related stats Decrease the Attack, Pierce Rate, Critical Rate, Critical Damage of the target(s).
Decrease HP-related stats Decreases the Recovery Rate, Regeneration Rate, Lifesteal, and HP of the target(s).

Eternal Boss Effects

Name Icon Description Users
Flight Any non-range attacks are negated.
Increase Resistance Increases the Resistance of the target(s).
Invincible Negates any attacks and debuffs.
Masochist Increase Attack Increases the Attack of the target(s) each time the target(s) is hit.
Masochist Increase Defense Increases the Defense of the target(s) each time the target(s) is hit.
Mark Directs all enemies' single target attacks to the target.

Environment Effects

Name Icon Description Environment
Sudden Death Inflicts damage equal to 10% of max HP. Applies after turn 10. Later gradually increases the damage inflicted by 10% of max HP. PvP

Heal Effects

Name Icon Description Users
Rejuvenate At the start of every turn, restore 60% of the healed HP.

Stance Effects

These effects are always placed on the caster.

Counter Effects

Name Icon Description Users
Counter Counters attacks based on caster's Attack.
Ally Counter Counters attacks on allies based on caster's Attack.
HP Counter Counters a single attack based on caster's missing HP.
Preemptive Strike Becomes immune to Ultimate Move Gauge depletion and attacks before the enemy does. Invisible to enemies.

Increase Stats Stance Effects

Name Icon Description Environment
Increase Attack Increases the Attack.
Increase Defense Increases the Defense.
Increase HP Increases the HP.
Increase HP-related stats Increases the Recovery Rate, Regeneration Rate, Lifesteal, and HP.
Increase damage dealt Increases the damage the caster deals.

Healing Stance Effects

Name Icon Description Environment
Recover Recovers a certain amount of missing HP at the beginning of the next turn.

Protection Stance Effects

Name Icon Description Environment
Decrease damage taken Decreases the damage taken.
Evasion Negates incoming damage and gains immunity to debuffs.
Immunity Removes debuffs and gains immunity to debuffs.
Taunt Directs all enemies' single target attacks to the caster.
Redirect ally damage taken The caster takes a certain amount of damage that an ally would otherwise receive.

Commandment Effects

These effects are active as long as the caster is on the field. They apply for both allies and enemies, including the caster. If multiple allies posses a Commandment, only the effect of the leftmost alive ally is active. These effects are not active in Deathmatches.

Name Icon Description Buff Icon Users PvP-only
Commandment of Truth Units who have used Rank Up and Rank Down skills are petrified for 2 turns. No
Commandment of Faith At the end of every turn, applies 2 Ignite debuffs for 5 turns on units who have not used skills that turn. Yes
Commandment of Reticence Ultimate Move Gauges are not filled up through skill use. - Yes
Commandment of Repose Units who would use 2 or more skills in a single turn will have their Attack-related stats decreased by 30% before they use those skills. Yes
Commandment of Patience Apply a Solidify buff on a unit every time that unit receives damage from skills. Yes
Commandment of Selflessness ? ? ? ?
Commandment of Pacifism When a unit kills another unit, its basic stats are decreased by 20%. Stackable. ?
Commandment of Purity Decreases the damage of ranged skills by 35%, excluding Ultimate Moves. - Yes
Commandment of Love Decreases Attack-related stats by 20% for 3 turns upon damaging an enemy with a skill. No
Commandment of Piety Removes debuffs from a unit that moved skills and depletes the Ultimate Move Gauge of that unit by 1. - No

Unused Effects

These effects have icons present in the game but are not currently used by any unit or boss. They may have been used in the past by an event-exclusive boss, which is not present anymore. This list contains speculated names and descriptions that may differ significantly from actual usage upon (re)release.

Name Icon Description
Increase Attack and Defense Increases the Attack and Defense of the target(s).
Incapacitation Immunity Becomes immune to Freeze, Petrify and Stun.
Increase Critical Chance Increases the Critical Chance of the target(s).
Increase Critical Damage Increases the Critical Damage of the target(s).
Defense Taunt Increases Defense and directs all enemies' single target attacks to the caster.
Defense Taunt+ Massively increases Defense and directs all enemies' single target attacks to the caster.
Invincible Negates any attacks and debuffs.
Gain Orbs per Attack Increases Ultimate Move Gauge by a certain amount each time the unit attacks.
Increase Skill Multipliers Increases the multipliers of the target(s)' skills.
Increase HP Increases the HP of the target(s).
Masochist Increase Attack by a certain amount each time the unit inflicts damage.
Sadist Increase Attack by a certain amount each time the unit receives damage.
Increase Ultimate Move Gauge Increases the target(s)' Ultimate move Gauge by a certain amount of Orbs at the end of turn.
Increase Attack and Critical Change Increases the Attack and Critical Chance of the target(s).
Increase Defense and Critical Resistance Increases the Defense and Critical Resistance of the target(s).
Flight Any non-range attacks are negated.
Increase Recovery Rate Increases the Recovery Rate of the target(s).
Increase Regeneration Rate Increases the Regeneration Rate of the target(s).
Increase Lifesteal Increases the Lifesteal of the target(s).
Preemptive Strike Becomes immune to Ultimate Move Gauge depletion and attacks before the enemy does.
Recover Recovers a certain amount of missing HP at the beginning of the next turn.