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※ Immune to all debuffs. ※ Immune to Disable Debuff skills. ※ Immune to Incapacitation, Disable Attack, Disable Buff, Decrease Ultimate Move Damage debuffs. ※ Increase all allies' Attack by 50% by the beginning of the turn if unit didn't take damage this turn. (Stackable. Resets when damaged.) |
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Reduce damage dealt by enemy Attack skills by 30%. |
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Reduce damage dealt by enemy Ultimate Moves by 30%. |
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※ Increase damage dealt to advantageous attributes by 20%. ※ Increase damage dealt to advantageous attributes by 300%. |
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Decrease damage taken from disadvantageous attributes by 20%. |
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※ Increase basic stats by 10% for each enemy debuff placed
on unit. (No limit.) ※ Increase Attack by 50% if the unit is alone on the battlefield. ※ Increase Ultimate Move Gauge by 1 at the beginning of the next turn if the unit has been attacked. ※ Place an Invincible eternal buff for 2 turns on the unit if all other allies are dead. (Up to 1 time.) |
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Prevent all enemies' Ultimate Move Gauge from filling up. |
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Increase damage received from Seven Deadly Sins. |
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Steal 1 Ultimate Move Gauge orb from enemy when atacking. |
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※ Every 2 turns, place a Solidify on the unit. If there are debuffs, they are
removed and an additional Solidify effect is applied for every Debuff removed. ※ Reduce damage dealt by enemy Ultimate Moves by 30%. |
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Cannot be targeted for single-target attacks if there is an ally on the battlefield. |
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※ Use 1 additional skill card per turn. ※ Use 2 additional skill cards per turn. |
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※ Increase Attack by 5% at the end of the turn. (Limit 10
times.) ※ Increase Attack by 30% when a debuff is applied on the unit. ※ Increase Attack by 1% each time HP decreases by 1%. ※ Increase Attack by 30% when the unit's Ultimate Move Gauge reaches max. ※ Increase Attack of all allies by 10%. ※ Increase Attack of an ally by 8% for each debuff on that ally. ※ Increase Critical Chance by 50% when the unit's Ultimate Move Gauge reaches max. ※ Increase Attack by 10% if the total of enemies' Ultimate Move Gauge is 5 or less, at the start of each turn. Stackable. |
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※ Increase Defense by 5% at the end of the turn. (Limit 10
times.) ※ Increase Defense of all allies by 10%. ※ Increase Defense of an ally by 8% for each debuff on that ally. |
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※ Increase HP of all allies by 10%. ※ Increase HP of an ally by 8% for each debuff on that ally. |
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※ Delete 1 enemy skill card at random when inflicting
damage with a skill. ※ Disable Recovery skills. |
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Increase Critical Chance by 10% for each orb in Ultimate Move Gauge. |
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Increase Attack by 35% of Defense at the start of battle. |
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Increase Regeneration Rate by 1% each time the unit is attacked. |
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Decrease damage received from Demons by 20%. |
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Decrease damage received from Giants. |
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Decrease damage received from Humans. |
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Decrease damage received from Fairies. |
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Decrease damage received from Goddesses. |
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Increase damage dealt to Demons by 300%. |
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Increase damage dealt to Goddesses by 30%. |
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Increase damage dealt to Humans. |
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Increase damage dealt to Giants by 30%. |
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Increase damage dealt to Fairies by 30%. |
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Increase Critical Chance and Critical Damage by 0.3% each time HP decreases by 1%. |
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Allows use of exclusive skills under certain conditions. Does not require skill card to be present. |
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Allows use of exclusive skills under certain conditions. Does not require skill card to be present. |
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※ Cleanse 1 debuff from unit at the start of the turn. ※ Cleanse all debuffs from unit at the start of the turn. |
Icon | Description |
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Immune to Ultimate Move Gauge depletion effects. |
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Increase damage received from Demons by 30%. |
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Increase damage received from Goddesses. |
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Increase damage received from Humans by 30%. |
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Increase damage received from Giants. |
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Increase damage received from Fairies by 30%. |
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Immune to Damage-over-Time debuffs. |
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※ Immune to Disable Skills debuffs. ※ Immune to Incapacitation and Disable strong team skills debuffs. |
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※ Immune to Incapacitation debuffs. ※ Remove all Incapacitation debuffs from unit at the start of each turn. |
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Immune to Decrease Stats debuffs. |
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※ Increase Attack-related stats by 3% each time the unit is
damaged. (Limit 10 times.) ※ Ignores Evasion effects. ※ Increase damage received from Weak Point skills by 50%. ※ Increase damage received from Disable Recovery skills by 50%. ※ Increase damage received from Weak Point skills by 50%. |
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Change battle state of unit after 3 turns. |
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Increase damage received from Unknowns. |
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Increase damage dealt to Unknowns. |
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Decrease damage received from Unknowns by 20%. |
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※ Reduce damage received from Counter skills by 30%. ※ Reduce damage received from Counter skills by 50%. ※ Reduce damage received from Counter skills by 80%. |
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Reduce Attack of all enemies by 10%. |
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※ Reduce Defense of all enemies by 10%. ※ Decrease Defense-related stats by 40% for each dead ally. |
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※ Reduce HP of all enemies by 10%. ※ Decrease max HP by 40% for each dead ally. |
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Only one of Disable Attack Skills or Disable Debuff Skills can be applied. |
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※ Increase Defense-related stats by 10% for each surviving ally. Increase Attack-ralated stats by 10%
for each dead ally. ※ Increase Defense-related stats by 30% for each surviving ally. Increase Attack-ralated stats by 30% for each dead ally. |
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Increase the unit's Ultimate Move Gauge by 1 orb each time an ally uses, moves or ranks up their skills. |
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Ranged attacks do less damage. |
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Physical attacks do less damage. |
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Ranged attacks do more damage. |
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Physical attacks do more damage. |