Deathmatch Bosses


Red Demon
Gray Demon

Guild Bosses

Acumu
Aynek
Kelach

World Bosses

Chimara
Lamech
Malek
Puringpooh
Ban
Elaine
Diane
Escanor
Gowther
King
Melidoas
Elizabeth
Merlin
Taizoo
Twigo
Waillo

Event Bosses

Camila
Hawk
Awakened Lillia

Boss Passives

Icon Description
※ Immune to all debuffs.
※ Immune to Disable Debuff skills.
※ Immune to Incapacitation, Disable Attack, Disable Buff, Decrease Ultimate Move Damage debuffs.
※ Increase all allies' Attack by 50% by the beginning of the turn if unit didn't take damage this turn. (Stackable. Resets when damaged.)
Reduce damage dealt by enemy Attack skills by 30%.
Reduce damage dealt by enemy Ultimate Moves by 30%.
※ Increase damage dealt to advantageous attributes by 20%.
※ Increase damage dealt to advantageous attributes by 300%.
Decrease damage taken from disadvantageous attributes by 20%.
※ Increase basic stats by 10% for each enemy debuff placed on unit. (No limit.)
※ Increase Attack by 50% if the unit is alone on the battlefield.
※ Increase Ultimate Move Gauge by 1 at the beginning of the next turn if the unit has been attacked.
※ Place an Invincible eternal buff for 2 turns on the unit if all other allies are dead. (Up to 1 time.)
Prevent all enemies' Ultimate Move Gauge from filling up.
Increase damage received from Seven Deadly Sins.
Steal 1 Ultimate Move Gauge orb from enemy when atacking.
※ Every 2 turns, place a Solidify on the unit. If there are debuffs, they are removed and an additional Solidify effect is applied for every Debuff removed.
※ Reduce damage dealt by enemy Ultimate Moves by 30%.
Cannot be targeted for single-target attacks if there is an ally on the battlefield.
※ Use 1 additional skill card per turn.
※ Use 2 additional skill cards per turn.
※ Increase Attack by 5% at the end of the turn. (Limit 10 times.)
※ Increase Attack by 30% when a debuff is applied on the unit.
※ Increase Attack by 1% each time HP decreases by 1%.
※ Increase Attack by 30% when the unit's Ultimate Move Gauge reaches max.
※ Increase Attack of all allies by 10%.
※ Increase Attack of an ally by 8% for each debuff on that ally.
※ Increase Critical Chance by 50% when the unit's Ultimate Move Gauge reaches max.
※ Increase Attack by 10% if the total of enemies' Ultimate Move Gauge is 5 or less, at the start of each turn. Stackable.
※ Increase Defense by 5% at the end of the turn. (Limit 10 times.)
※ Increase Defense of all allies by 10%.
※ Increase Defense of an ally by 8% for each debuff on that ally.
※ Increase HP of all allies by 10%.
※ Increase HP of an ally by 8% for each debuff on that ally.
※ Delete 1 enemy skill card at random when inflicting damage with a skill.
※ Disable Recovery skills.
Increase Critical Chance by 10% for each orb in Ultimate Move Gauge.
Increase Attack by 35% of Defense at the start of battle.
Increase Regeneration Rate by 1% each time the unit is attacked.
Decrease damage received from Demons by 20%.
Decrease damage received from Giants.
Decrease damage received from Humans.
Decrease damage received from Fairies.
Decrease damage received from Goddesses.
Increase damage dealt to Demons by 300%.
Increase damage dealt to Goddesses by 30%.
Increase damage dealt to Humans.
Increase damage dealt to Giants by 30%.
Increase damage dealt to Fairies by 30%.
Increase Critical Chance and Critical Damage by 0.3% each time HP decreases by 1%.
Allows use of exclusive skills under certain conditions. Does not require skill card to be present.
Allows use of exclusive skills under certain conditions. Does not require skill card to be present.
※ Cleanse 1 debuff from unit at the start of the turn.
※ Cleanse all debuffs from unit at the start of the turn.
Icon Description
Immune to Ultimate Move Gauge depletion effects.
Increase damage received from Demons by 30%.
Increase damage received from Goddesses.
Increase damage received from Humans by 30%.
Increase damage received from Giants.
Increase damage received from Fairies by 30%.
Immune to Damage-over-Time debuffs.
※ Immune to Disable Skills debuffs.
※ Immune to Incapacitation and Disable strong team skills debuffs.
※ Immune to Incapacitation debuffs.
※ Remove all Incapacitation debuffs from unit at the start of each turn.
Immune to Decrease Stats debuffs.
※ Increase Attack-related stats by 3% each time the unit is damaged. (Limit 10 times.)
※ Ignores Evasion effects.
※ Increase damage received from Weak Point skills by 50%.
※ Increase damage received from Disable Recovery skills by 50%.
※ Increase damage received from Weak Point skills by 50%.
Change battle state of unit after 3 turns.
Increase damage received from Unknowns.
Increase damage dealt to Unknowns.
Decrease damage received from Unknowns by 20%.
※ Reduce damage received from Counter skills by 30%.
※ Reduce damage received from Counter skills by 50%.
※ Reduce damage received from Counter skills by 80%.
Reduce Attack of all enemies by 10%.
※ Reduce Defense of all enemies by 10%.
※ Decrease Defense-related stats by 40% for each dead ally.
※ Reduce HP of all enemies by 10%.
※ Decrease max HP by 40% for each dead ally.
Only one of Disable Attack Skills or Disable Debuff Skills can be applied.
※ Increase Defense-related stats by 10% for each surviving ally. Increase Attack-ralated stats by 10% for each dead ally.
※ Increase Defense-related stats by 30% for each surviving ally. Increase Attack-ralated stats by 30% for each dead ally.
Increase the unit's Ultimate Move Gauge by 1 orb each time an ally uses, moves or ranks up their skills.
Ranged attacks do less damage.
Physical attacks do less damage.
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Ranged attacks do more damage.
Physical attacks do more damage.